Anti-Cheat Engineer
Locations: Offsite - UK, United Kingdom
- Location: Austin
- State: Texas
- Country: United States of America
Central Technology is the force multiplier, accelerating creative opportunity and progress at EA. We’re a world-class community of technologists, innovators, strategists, and orchestrators transforming interactive entertainment. Together, we power the platforms, AI-driven tools, live services, and infrastructure that ensure global scale, secure player experiences, and unlock bold new possibilities.
EA Security protects our players, employees, products, and platforms. We set security standards, support game and enterprise teams, assess risk across partners and systems, and ensure compliance with global requirements. Our work strengthens system integrity, supports fair play, and enables teams to build and operate securely at scale.
Location: Austin (Hybrid and Possibly Remote options available across North America)
Reports to: Sr. Manager, Anti-Cheat Engineering
Job Summary
Join us at Electronic Arts (EA) and help inspire the world to play. As part of our SPEAR Anti-Cheat Engineering team, you will strengthen game security and integrity for millions of players. You will report to the Sr. Manager, Anti-Cheat Engineering and work with us to deliver EA Javelin Anticheat, expanding support for Windows on ARM and other platforms. We promote creativity, inclusion, and continuous learning in a collaborative environment.
Responsibilities
- You will implement features to load different versions of EA Javelin Anticheat based on user hardware.
- You will improve automated build and test pipelines to validate EA Javelin Anticheat on ARM devices.
- You will remediate security findings and implement bug fixes in EA Javelin Anticheat.
- You will develop features supporting EA Javelin Anticheat operation on non-Windows devices, including Proton and Linux.
Required Qualifications
- 4+ years of experience with C++ or other low-level programming languages.
- 2+ years of experience with Windows internals and processor intrinsics.
- 1+ years of experience with Clang and LLVM toolchains.
- Experience shipping Windows drivers on x86_64 and ARM64 platforms.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
Pay is just one part of the overall compensation at EA.
About Electronic Arts